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ACES BROKEN MIRROR
ACES BROKEN MIRROR - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you cannot meld anything that your opponent has on their board as meld OR as a canasta. A’s are neutral and either player may meld them or canasta them.




ACES CUT
ACES CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
You must have A’s to meld. You only need 1 canasta to go out. No A’s = No Meld.




ACES NTC
ACES NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
You must have A’s to meld. You can NOT pick up the pile! You only need 1 canasta to go out. No A’s = No Meld.




Aces & Kings NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. Player that sits RED, must use kings in first meld every hand. Player that sits BLUE, must use aces in first meld every hand. Rest is regular ntc. Don't touch that pile!




ACES NONO
ACES NO NO - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have A’s to meld. You can NOT pick up the pile and you can NOT go out! No A’s = No Meld.




Aces No Out NT
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. Aces must be melded on the table first and you may have other cards as well. Aces may also go straight to a canasta. If you canasta other cards, aces must hit the table FIRST. Wilds may be used. You can not go out & the pile can NEVER be picked up.




ACES NO TOUCH REG
ACES NO TOUCH - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have A’s to meld. You can NOT pick up the pile!. No A’s = No Meld.




Aces The Gems Way NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You can NOT go out until you have Aces melded. Aces do not have to be in your initial meld, but you MUST have Aces melded in order to go out. So remember, You may NEVER touch the pile at anytime and aces MUST be melded in order to go out.




ACES TO MELD NT
ACES TO MELD - Make Tables 2/2/2 Rated PROTECTED.
You Must Have Aces To Meld.




AK-47 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.

In this game, you must have 2 of these cards to meld. Your initial meld must consist of 4s, 7s, Kings or Aces. EX: You can meld with 4s and Aces or 7s and Kings, in any variation as long as you have 2 of these in your meld. You may use wilds to make the meld. Don't touch that pile.







All On Board NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.

Players must meld 4,5,6,7,8,9,10,J,Q,K,A before a canasta can be made by anyone. Between both players all sets have to be melded to the table, then canastas can be made. Don't touch that pile!




Area 51 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.

You must have 5s or Aces in your initial meld. You can use other cards as long as YOU MELD 5s or ACES also. You cannot meld or canasta the 4s or meld black 3s. Don't touch the pile. TWIST! IF YOU GET ALL RED 3333 YOU ARE INVADED AND AUTOMATICALLY LOSE THE GAME.




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BABY BOOMERS
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You many NOT pick up or the discard pile till there are 50 or less cards in DRAW DECK. After that point you may pick up or freeze it. You may meld at any time and you can go out anytime.




Baseball NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED. You can meld anything at any time, but you must have 5, 7, 10, & Q's (diamond shape) melded before you can make any canastas. Must have 3 canastas (strikes) no more and no less to go out. Don't touch that pile! Again, you MUST HAVE 3 CANASTAS to go out.




BEAT THAT NT
BEAT THAT - MAKE TABLES 2/2/2 RATED PROTECTED.
If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canasta must be at least ONE BETTER than the last one, regardless of which player makes the canasta. After you make a canasta, say the number so that there is no problems both players know what canastas can be made next. When Aces have been put to a canasta no more canastas can be made by either player.




Birthday Party NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. In this tourney, you must make a Birthday Cake! You must meld 5, 6, 9, 10, Kings and Aces for the cake and 7s for the candles. Once you meld all of the above (with or without wilds). Please type Birthday Cake in chat. Then you may make as many canastas as you would like and go out. Don't touch that pile! The remainder of the cards (3, 4, 8, Jacks and Queens) are discards only.




BLACK JACK NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED. This tourney is played just like Blackjack in a casino. Your canastas must equal 21 to go out. You CANNOT go over 21. You can make as many canastas as you need and in any order to get to 21. (Examples: AK or 56J or 489). Should you or your opponent go out without canastas that equal 21 or if one of you go over 21 it will be a dq from the tourney, please invite TD to table (10, J, Q, K all count 10 and A can be 11 or 1).




BLACK KNIGHT NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You must have a canasta in Kings to go out. if you get a Red in Kings he becomes trumped and it is an auto win gl all and have fun. Don't touch the pile!




Black Tomatoes NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. In this tourney, you must have ONLY BLACK canastas. NO RED CANASTAS ALLOWED. If you can go out with the 4 black 3's (3333) it is a automatic win. Don't touch that pile.




BLACK WIDOW NTC
BLACK WIDOW - MAKE TABLES 2/2/1 RATED PROTECTED.
You can only make black canastas. You can only discard black cards. If you make any red canasta or discard any red card (including red 2’s), you will be DQ’ed! The 2 colored jokers are considered RED, and the 2 gray jokers are considered BLACK.




BLOODY CUT NTC
BLOODY CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
Your first canasta must be RED! After that, you can make any canastas and go out at any time.




BLITZ NT
BLITZ - MAKE TABLES 2/2/2 UN-RATED PROTECTED.
One hand regular canasta. Player with the highest score at the end of one hand wins.




BOOKENDS NT
BOOKENDS - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you must have 4s and As melded together both at the same time. before you may meld anything else. once they are melded you must wait till your next turn to meld anything else.If you can NOT meld 4s and Aces both together, then you cannot meld.




BONANZA NT
MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you may NOT use wildcards for ANYTHING until the draw pile is 20 cards or less. This means you cannot freeze the pile, nor can you make black canastas or meld with wilds until there are 20 cards or less in the DRAW pile.




Box King NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You can meld and canasta at any time. But you must have 9s, Queens, Kings and Aces melded on your board before going out. If you get a red canasta in Kings you automatically win the game. Don't touch the pile!




BROKEN MIRROR NT
BROKEN MIRROR - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you may not meld or canasta anything that your opponent has melded or in a canasta at any time.




BULLETS 'N' BROADS NT
BULLETS N BROADS - MAKE TABLES 2/2/2 RATED PROTECTED.
You MUST HAVE EITHER As or Qs in your initial meld. You CAN NOT pick up the pile until you have either As or Qs melded to the board. Then you have to have BOTH aces and queens melded to the board before you may make any canastas. If you make a canasta before you have As AND Qs melded it is a DQ. A RED canasta in either aces or queens is an automatic WIN.




BULLSEYE NT
BULLSEYE - MAKE TABLE 2/2/2 RATED PROTECTED.
If you sit BLUE seat, your FIRST CANASTA each hand MUST be 4s, If you sit RED, seat your FIRST CANASTA each hand must be 9s. If you happen to get a canasta in both 4 and 9 then you have BULLSEYE and you get 500 POINTS added to your final score. Please notify TD after each hand IF someone hits BULLSEYE!




Bumper Azz Buddies NTC OR NT

Tables UNRATED 2/2/1 or 2/2/2 depending on game played.
Each team consists of 3 or more players. All team members are at the table. The first person on either team to lose the hand by hand score (not total score) must leave the table then go to lobby and root for their team there. This is a process of elimination until the last person remaining. The last person or persons remaining on one team is the winning team and will advance. The game score does not count, it is only the hand score if game ends before all eliminated then you start a new game.




Buried Underground NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. In this tourney, you may NOT meld until you have made a RED canasta, which MUST go straight from your hand to a canasta. It must NOT touch the table. You MUST get your RED canasta or you are BURIED ALIVE. After making your RED canasta, you may make BLACK canastas and meld any cards. On your last turn, you may meld all your cards, but may NOT make any canastas unless you have a RED canasta. 1 canasta to go out. Don't touch the pile!




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CANASTA BINGO NT
CANASTA BINGO - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have 3 sets melded in a row (vertically or horizontally) before you can make any canastas. 4,5,6 or 7,8,9 or 8,9,10 or J,Q,K or Q,K,A are acceptable vertical combinations. 4,8,Q or 5,9,K or 6,10,A are acceptable horizontal combinations. Diagonal combinations are NOT a valid bingo. You may meld and take the pile at any time, but no canastas until you have a bingo.




CANASTA LEADS NT*SINGLES ONLY*
CANASTA LEADS - MAKE TABLES 2/2/2 RATED PROTECTED.
You MUST have a canasta in your initial meld. It may never hit the table. You can meld other cards with it and u can pick up the pile to meld with or to use top card to make your canasta.




CANASTA ROUNDS NTC
CANASTA ROUNDS - MAKE ALL TABLES 2/2/1 RATED PROTECTED.
This game is based on the number of hands played. This means the more rounds you play, the more canastas you need to go out.
RND 1, you need 1 nasta to go out
RND 2, you need 2 nastas to go out
RND 3, you need 3 nastas to go out
RND 4, you need 4 nastas to go out
RND 5, you need 5 nastas to go out
RND 6, you need 6 nastas to go out.




CARD UP NTC
CARD UP - MAKE TABLES 2/2/1 RATED PROTECTED.
In this tourney, the top card up on the discard pile at the beginning of each hand determines the number of canastas needed to go out. If the top card up on the discard pile is RED then you need 1 canasta to go out. If the top card on the discard pile is BLACK then you need 3 canastas to go out. State color at table.




CARNIVAL RIDE NTC
CARNIVAL RIDE - MAKE TABLES 2/2/1 RATED PROTECTED.
This tourney is combination of 2 games: NO NO and NTC. First hand is played NO NO (NO going out, NO touching the pile). Second hand is played NTC (NO touching the pile, 1 canasta to go out). You alternate between the 2 games each hand till there is a winner.




CARNIVAL RIDE NTC *TAG TEAM*
CARNIVAL RIDE TAG TEAM - MAKE TABLES 2/2/1 UNRATED PROTECTED.
This is a doubles format tournament played on a singles table. The first player to sign up on each team will play NO NO (NO touching pile, NO going out). The second player to sign up on each team will play No Touch Cut (No touching the pile, 1 canasta out). Player 1 starts the game sitting, plays the first hand, stands up and player 2 takes their seat to play next hand. After each hand you swap seats with your partner.




CHEAP SEX NT
CHEAP SEX - MAKE TABLES 2/2/2 RATED PROTECTED.
Mix of 2 games: SOB and DIMESTORE. If first team melds SEX other team MUST get dimes. If first team melds DIMES, other team MUST get sex. If one team melds BOTH SEX AND DIMES at the same time, they nominate what they are going either sex or dimes, then opponent needs the other. SOB RULES ARE you can meld anything at any time but you can not canasta till you have 6s and 9s melded. DIMESTORE RULES ARE you can meld anything at any time but you can not canasta till you have 5s and 10s melded.




CLUBS ARE WILD NT
CLUBS ARE WILD - MAKE TABLES 2/2/2 RATED PROTECTED.
Clubs are wild. If there is a CLUB on top of the discard pile, you can NOT pick it up. You may meld and canasta clubs in your hand, you just may not pick up the pile with one on top. The player who wants to pick up pile has to say in chat box what top card is and opponent has to agree.




CODE RED NTC
CODE RED - MAKE TABLES 2/2/1 RATED PROTECTED.
You can only touch the pile if you have a red canasta made on the board. NO FREEZING THE PILE. You can NOT touch the pile to make your red canasta, you must already have it on the board before you pick up the pile.




Colt 45 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You must have 4s & 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first BEFORE making any other canastas. If you make red canastas in both 4s & 5s (does not have to be in order) you win automatically, and game is cancelled. Don't touch that pile.




Column NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. The top card (each hand) decides what column the FIRST canasta has to be made in for both players. If you can make additional canastas they don't have to be in your destinated FIRST canasta column. Please be sure to type in what the top card turned up is for each hand at the table. First column = black 3,4,5,6 Second column = 7,8,9,10 Third column = J,Q,K,A. Example: Top card is a black 3, then both players have to make their first canasta of either 4, 5 or 6. Any additional canastas can be from any columns. Don't touch the pile.




Come Home 8's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. Don't touch that pile!




CORNER POCKET NT
MAKE TABLES 2/2/2 RATED PROTECTED.
Meld or canasta anything but no going out until ALL 4 corners are made (4, 6, J & A). If you get a red canasta in 8's you have an auto win and game needs to be canceled. YOU DO NOT NEED ALL THE CORNERS TO MAKE A RED IN 8s! Don't touch that pile.




CORNER POCKET NTC
CORNER POCKET NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
Meld or canasta anything but no going out until ALL 4 corners are made (4, 6, J & A). If you get a red canasta in 8's you have an auto win and game needs to be canceled. YOU DO NOT NEED ALL THE CORNERS TO MAKE A RED IN 8s! Don't touch that pile.




COST OF LIVING
COST OF LIVING - MAKE TABLES 2/2/1 RATED PROTECTED.
This is a NTC game. Every Hand you MUST follow this order... 1st Hand 4s to meld, 2nd hand 5s to meld, 3rd hand 6s to meld, etc. If u go past Aces you start over at 4. NO TOUCHING THE PILE, 1 canasta to go out.




CRACKED MIRROR NT
CRACKED MIRROR - MAKE TABLES 2/2/2 RATED PROTECTED.
You may NEVER have an open meld the same as your opponent. You may make a canasta of any card your opponent has melded on their board provided the canasta goes straight from your hand to a canasta and never touches the board. Once your opponent has made a canasta out of his or her meld, you may make an open meld of that set to the table.




CRACKED NTC
CRACKED NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
You may NEVER have an open meld the same as your opponent. You may make a canasta of any card your opponent has melded on their board provided the canasta goes straight from your hand to a canasta and never touches the board. Once your opponent has made a canasta out of his or her meld, you may make an open meld of that set to the table. NO TOUCHING THE PILE!




CRAZY 3's NTC
CRAZY 3S - MAKE TABLES 2/2/1 RATED PROTECTED.
In this tourney you may not go out until all 4 red 3s are on the board. You must have at least as many canastas as you do red 3s. If you have no red 3s, you still need 1 canasta to go out. A red 3 in the pile is considered on the board and you may go out after the other 3s are uncovered.




CRAZY 8's CUT
CRAZY 8S CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
All 8s are like black 3s. If there is an 8 on top of the pile you cannot pick it up. You cannot meld 8s ever until you are going out. If your going to canasta 8s to go out, you have to make your other canastas first and THEN canasta the 8s last and go out. Do NOT canasta them at the same time.




CRAZY CUT NTC
CRAZY CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
First hand is played as NTC (NO TOUCHING THE PILE) and Second hand is played as REGULAR CUT (ONLY 1 CANASTA TO GO OUT). You keep alternating between the two games each hand till game is over.




CRAZY NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. 1ST HAND: NTC W/4s. 2ND HAND: NTC W/8s. 3RD HAND: NTC W/10s. 4TH HAND: NTC W/Js. 5TH HAND: NTC W/Ks You can NOT pick up the pile at anytime, but you can go out anytime. If you need more than 5 hands, simply start at top again and continue this process.




Criss Cross NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. Players can meld anything, anytime BUT, the player(s) in the RED seat can only CANASTA 4, 9 and A & the player(s) in the BLUE seat can only CANASTA 6, 9 and Q. Don't touch that pile.




Cross Your Legs NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. FIRST cards to HIT the table must be 4, 8, Qs and all MUST HIT TABLE AT SAME TIME. NEXT cards to HIT the table must be 7, NEXT cards to HIT the table must be 9, NEXT cards to HIT the table must be 10s (you can use wilds and can do all on the same turn) After you have made these melds, you can now make canastas out of them. All other cards are DISCARDS ONLY (3, 5, 6, J, K, A). Dont touch the pile!




CUTTY NTC
CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
YOU MAY TAKE THE PILE YOU NEED 1 NASTA TO GO OUT. YOU MAY GO OUT AT ANYTIME.




Cutting Edge NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. No Touch Cut---Don't touch the pile and only 1 canasta allowed this hand. Hand 2: Regular Cut---You may pick up the pile and only 1 canasta allowed this hand. Hand 3: No Touch Cut---Don't touch the pile and make as many canastas as you want. Hand 4 and Beyond: Regular Cut---You can pick up the pile and make as many canastas as you want.




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DEAD MANS HAND NT
DEAD MANS HAND - MAKE TABLES 2/2/2 RATED PROTECTED.
You have to have EITHER Aces OR 8s in your initial meld. You CAN NOT pick up the pile until AFTER you have either Aces or 8s melded to the board. Then you have to have BOTH aces and 8s melded to the board before you may make any canastas. If you make a canasta before you have Aces and 8s melded it is a DQ. A RED canasta in either aces or 8s is an automatic WIN.



Demon NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED . This game is like Evil NTC with one exception---If you get 333 your opponent can take the pile. If you draw the 4th red 3 the game goes back to regular NTC.



DETERMINATION NTC
DETERMINATION - MAKE TABLES 2/2/2 RATED PROTECTED.
You may only canasta either odd (579JK) OR even (46810Q) cards. Aces may be melded or canastad by both players. You may meld anything but only what you canasta matters. THE FIRST CANASTA MADE OTHER THAN ACES DETERMINES WHO HAS ODD OR EVEN.



Demon NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED .
This game is like Evil NTC
with one exception---
If you get 333 your opponent can
take the pile. If you draw the
4th red 3 the game goes back to
regular NTC



DIAMONDS ARE WILD NT
DIAMONDS ARE WILD NT - MAKE TABLES 2/2/2 RATED PROTECTED.
Diamonds are wild. If there is a DIAMOND on top of the discard pile, you can NOT pick it up. You may meld and canasta diamonds in your hand, you just may not pick up the pile with one on top. The player who wants to pick up pile has to say in chat box what top card is and opponent has to agree.



DIME STORE NT
DIME STORE - MAKE TABLES 2/2/2 RATED PROTECTED.
You can meld at any time. You can not make any canastas till you have 5s and 10s melded on the table. If your 5s and 10s hit at the same time a canasta goes up you will be DQ’ed. No canastas until after 5s and 10s are down.



DON'T GET SET NT
DONT GO SET - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NEVER meld in this tourney until you are going out. Any and all canastas that you make must come straight from your hand. You cannot make a canasta from any cards that have touched your board as meld. You can go out with or without a discard, but once your cards hit the table, you MUST go out in the same turn.



DOUBLE UP NT
DOUBLE UP - MAKE TABLES 2/2/2 RATED PROTECTED.
You have to canasta 4s then 8s ,Or 5s then 10s. You may canasta more after, but they must be your first 2 canastas.



Don't Sing It Bring It NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You may not use wilds in any meld on table. ALL wilds MUST go straight to canasta ONLY!! You are not allowed to discard your wilds or put wilds on the board to go out all wilds have to go straight to a canasta!



Down The River NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. First hand you meld with Aces. 2nd hand you meld with Kings and so on all the way down the river. Don't touch the pile.



DOWN IN THE VALLEY NTC
DOWN IN THE VALLEY - MAKE TABLES 2/2/1 RATED PROTECTED.
You can only meld and/or canasta A, 3, 4, 5, 6, AND 7. ALL OTHER CARDS ARE FOR DISCARDS ONLY (8, 9, 10, J, Q, K). Don't touch the pile.



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ELEVATOR NTC
ELEVATOR - TABLES 2/2/1 RATED PROTECTED.
If you have to meld 15 or 50 you only need 1 canasta to go out, 90 meld = 2 canastas to go out, 120 meld = 3 canastas to go out. Don't touch the pile.



Even Canasta's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You may meld anything you want, but you can ONLY make CANASTAS out of even numbers: 4, 6, 8, 10, Queens and Aces. Don't touch that pile.



EVEN/ODD NT
EVEN/ODD - MAKE TABLES 2/2/2 RATED PROTECTED.
You can meld anything, but your canastas depend on your seat color. Players sitting in the blue seat can only canasta even cards (4, 6, 8, 10, Q, A). Players in the red seat can only canasta odd cards (5, 7, 9, J, K, A). Aces are neutral and can be canastad by either player. Don't touch the pile.



EVIL RED CUT NTC
EVIL RED CUT - TABLES 2/2/1 RATED PROTECTED.
The only time you may go out is if you have 1 and EXACTLY 1 RED 3. If you have 0, 2, 3, or 4 red 3’s, you can NOT go out. Don't touch the pile.



EXACT MELD NT
EXACT MELD - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have the EXACT meld required by Yahoo (15, 50, 90, 120). No More, No Less.Don't touch the pile.



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FACELESS NTC
FACELESS NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
You may not meld or canasta any face cards (J Q K), you can only use them for discards. You can NOT pick up the pile. You only need 1 canasta to go out.



FACELESS CUT
FACELESS CUT NT - MAKE TABLES 2/2/2 RATED PROTECTED.
You may not meld or canasta any face cards (J Q K), you can only use them for discards. You only need 2 canastaS to go out.Don't touch the pile.



FATAL 8's NTC
FATAL 8S - MAKE TABLES 2/2/1 RATED PROTECTED.
The first player to make a canasta in 8’s automatically wins. You can go out at any time. If no player gets a canasta in 8’s, then the highest final score wins. Don't touch the pile.



Fireball NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You can meld and canasta at any time. If you get a RED canasta at any time, it is an auto win. Invite the TD for verification and cancellation. You CANNOT touch the pile. This game is played as regular NTC unless someone gets a red canasta. Don't touch the pile.



Five A Live NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. Don't touch that pile!



Flip And Flop NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. 1st hand: Players must meld 4s and Aces 2nd hand: Players must meld 5s and Kings 3rd hand: Players must meld 6s and Queens 4th hand: Players must meld 7s and Jacks 5th hand: Players must meld 8s and 10s 6th hand: Players must meld natural 9s, you may meld other cards and wilds to make meld, but no wilds on the 9s at all. You may have other cards with your melds on any of the hands, but the cards needed for that hand must be melded in your initial meld. Don't touch the pile!



FIRST FROST NT
FIRST FROST - MAKE TABLES 2/2/2 RATED PROTECTED.
The first person to meld each hand must type "FROSTBITE" in the chat area of the room and is the ONLY one who may freeze the pile THE WHOLE HAND. Don't touch the pile.



FOLLOW THE LEADER NT
FOLLOW THE LEADER NT- MAKE TABLES 2/2/2 RATED PROTECTED.
You have to meld the same thing your opp melds. EX: If your opp is the first to meld 4's, 6's, 9's & A's; You must follow the leader throughout the game. NOT JUST IN MELD.....Dont touch the pile, NO RESTARTS on a DQ.



FOLLOW THE LEADER NT
FOLLOW THE LEADER MAKE TABLES 2/2/2 RATED PROTECTED.
You have to meld the same thing your opp melds. EX: If your opp is the first to meld 4s, 6s, 9s & As; Then you have to meld the same 4s, 6s, 9s & As. You must follow the leader throughout the game. NOT JUST IN MELD....NO RESTARTS on a DQ.Don't touch the pile.



FOREPLAY NTC
FOREPLAY NTC-MAKE TABLES 2/2/1 RATED PROTECTED.
Foreplay is 6s OR 9s. In this game you can meld anything at anytime BUT you may never meld 6s and 9s in the same hand (foreplay only). You must have foreplay melded b4 you make a canasta. and you must canasta your foreplay if you want to go out. You may NOT touch the pile.



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GAMBLE NTC
GAMBLE - MAKE TABLES 2/2/1 RATED PROTECTED.
Before you start the game, without seeing your cards, you will tell your opponent what cards you will make into a canasta. If you can do it before your opponent does, you win, game over. You can NOT freeze the pile, you can NOT pick up the pile, and you can NOT make canastas other than the one you gambled for - so if you both cant make the canasta you gambled for, highest score wins after 1 hand. You can meld other cards, but must make the canasta of your GAMBLE card to win. BE SURE TO ANNOUNCE WHICH CANASTA YOU WANT TO MAKE BEFORE THE GAME STARTS.Don't touch the pile.



Gems Choice NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. In this tourney the DECK CHOICE of what kind of game you will play each HAND. If the 1st up card is RED the game will be NTC for that HAND...If the 1st up card is BLACK the game is CORNER POCKETS for that HAND. If the pile has a wild, red 3 or black 3 in it, the game is NO NO for that HAND. Don't touch the pile.



Gem Fever NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. All face cards (J Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. One canasta to go out. Don't touch that pile!



GENTLEMEN FIRST NT
GENTLEMEN FIRST - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have Ks in your initial meld. No Ks = No Meld. Don't touch the pile.



Gems Choice NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. In this tourney the DECK CHOICE of what kind of game you will play each HAND. If the 1st up card is RED the game will be NTC for that HAND...If the 1st up card is BLACK the game is CORNER POCKETS for that HAND. If the pile has a wild, red 3 or black 3 in it, the game is NO NO for that HAND. Don't touch the pile.



Gems In The Waters NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED. Each player starts at with 4s ntc. To get to the next row of veggies you must have 4s in your intial meld. If you can't meld you don't go to the next row. So you stay at 4s for the next hand, even if your opponent gets to go the next row of veggies. You & your opponent don't have to be on the same row. Ex: you can be at 5s while your opponent can be at 6s. Be sure to post what row you are on at the beginning of each hand. If you meld & didn't have the correct row, the worms will get your garden and you DQ. After Aces you start back with 4s. Don't touch the pile.



GENTS HAVING SAFE SEX NTC
TABLES SET 2/2/1 RATED, PROTECTED.
THERE ARE 2 RULES TO FOLLOW IN THIS GAME 1st. You MUST have JACKS in your iniital meld. 2nd Before you make any canastas you MUST have 6s and 9s melded. DON'T TOUCH THE DISCARD PILE.



Get More Gems More NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
If you have to meld 15 or 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. Don't touch the pile.



GIN NT
GIN - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you may never make any meld to your table until you are going out. You may make canastas straight from your hand at any time as long as they never touch the board as meld. Don't touch the pile.



Goldrush NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You may meld anything that you like but your FIRST canasta must be either in 4s OR 9s. After that you may canasta anything you like. Don't touch the pile.



GO FISH NT
GO FISH - MAKE TABLES 2/2/2 RATED PROTECTED.
If you discard a black 3, you may ask your opponent, on their next turn, for a card AFTER they draw. If your opponent has the card you ask for, they MUST discard it, allowing you to pick up the pile. If your opponent does NOT have the card, they will say "go fish" and continue their turn as normal. KIBITZ ON. When you discard a black 3, call the TD to verify if the person has the card or not. Don't touch the pile.



Gem`s Are Growin NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game, the first hand your FIRST canasta has to be 4s. 2nd hand your First canasta has to be 5s and so on. You don't have a specific card to meld with each hand, you may meld anytime. But depending what hand you are on, determines what is your first canasta, then you may canasta anything. Don't touch the pile.



Gems Going Topless NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
You may only meld 4s through 10s to your board (4, 5, 6, 7, 8, 9, 10), but you can canasta them also. You may only canasta Jacks-Aces (J, Q, K, A) straight from your hand, they may never be melded to your board. Don't touch the pile.



Gems Hours NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game, you can meld and canasta anything anytime, but BEFORE you go out you must have both 9s AND 5s melded on the table. Don't touch the pile.



Gems Soil NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
In this game you can only meld and canasta 4, 5, 6, 7 and Aces...you may also meld black 3's if you go out. All cards from 8 through to kings are discards only. Don't touch that pile!



Goldrush NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You may meld anything that you like but your FIRST canasta must be either in 4s OR 9s. After that you may canasta anything you like. Don't touch the pile.



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HANGMAN NT
HANGMAN - MAKE TABLES 2/2/2 RATED PROTECTED.
The first canasta has to be either Aces or 8s. If player 1 makes a canasta in Aces before player 2 does then player 2 has to make a canasta in 8s. If player 1 makes a canasta in 8s before player 2 does then player 2 has to make a canasta in Aces. You can meld anything at anytime, it’s the first canasta that counts. Don't touch the pile.



HAT TRICK NT
HAT TRICK - MAKE TABLES 2/2/2 RATED PROTECTED.
Aces are like black 3s. You can NOT take the pile if an Ace is on top. You may ONLY go out if you have 3 canastas, provided that the 3rd canasta is Aces. You may never meld Aces on the board unless it is as your 3rd canasta and can be made straight from your hand without touching the board. You can have as many other canastas as you want. Don't touch the pile.



HARDCORE NT
HARDCORE - MAKE TABLES 2/2/2 RATED PROTECTED.
This game does not allow you to ever meld any cards to the table. All melds must be made as canastas coming straight from your hand and may never touch the board as meld. You may never freeze the pile. You may go out provided that your whole hand plays as canastas and you never have any open melds on the board. Don't touch the pile.



HAUNTED HOUSE NTC
HAUNTED HOUSE - MAKE TABLES 2/2/1 RATED PROTECTED.
This rule is played exactly like NTC (NO touching the pile, 1 canasta to go out). -BUT- If you get all 4 red 3s your OPPONENT may pick up the pile at anytime during that hand. If your opponent picks up the pile while you do not have all 4 red 3s please notify the TD. Don't touch the pile.



HEAD HUNTERS
HEAD HUNTERS - RATED PROTECTED.
One player is chosen by the host to be the Hunted One... If the Hunted One is Eliminated from the tourney the Hunter who beats them will recieve the honor of picking the game to be hosted for the next Saturdays Head Hunters. If the Hunted One wins the tourney they will recieve the honor of picking the next Saturdays game . This specifc game rule each week will be posted on the tourney page and given at each table.



Hexagonal Mids NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
You can only meld the 4 5 7 10 Q Ks and Wilds, all other cards are for discards only. NO TOUCHING THE PILE! You can meld the cards in any order, but you MUST have them ALL MELDED BEFORE YOU MAKE ANY CANASTAS.



HITS NT
MAKE TABLES 2/2/2 RATED PROTECTED.
You can only meld and/or canasta 8, 9, 10, J, Q, K, A). ALL OTHER CARDS ARE FOR DISCARDS ONLY (3, 4, 5, 6, 7). YOU CAN NOT MELD BLACK 3s AT ALL. NO TOUCHING THE PILE!



High Low NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Red seat can only meld HIGH (9s-Kings) and Blue seat can only meld LOW (4s-8s). Aces are neutral both seats can meld them. Don't touch the pile.



HIGHER ORDER NT
HIGHER ORDER - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, your canastas must go in order, from LOW TO HIGH. You can meld anything at any time, only your canastas must go in higher order.NO TOUCHING THE PILE!



HIGHS & LOWS NT
HIGHS & LOWS - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, the person sitting in the RED seat makes low numbered canastas (4,5,6,7,8,A). Person in BLUE seat makes high numbered canastas such as (9,10,J,Q,K,A). You can meld anything, its your canastas that count.NO TOUCHING THE PILE!



HIGH 5 NT
HIGH 5 - MAKE TABLES 2/2/2 RATED PROTECTED.
Your FIRST canasta must be in 5s. Your SECOND canasta must be a high canasta (10s or higher). You may meld at any time.NO TOUCHING THE PILE!



Hittin' The Balls NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
1st Hand: HITS NT: You may only meld 8-Aces (8, 9, 10, Jacks, Queens, Kings & Aces). Black 3s through 7s are discards only. Don't touch the pile. 2nd Hand: Veggie Soil NT: In this game you can only meld and canasta 4, 5, 6, 7 and Aces...you may also meld black 3's if you go out. All cards from 8 through to kings are discards only. Don't touch that pile!



Horse NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you can meld 4, 5, 6, 10, Jacks, Queens, Kings and Aces. Don't meld or canasta 7, 8, & 9, they are discards ONLY. Don't touch the pile.

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I Agree NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Top Bracket invites. Both players agree to any of the Gem`s' Out No Touch Games. Please make sure your opponent understands the game before you start playing or please select another game that both players knows and understands. Don't click start until you both agree on a game. NO TOUCHING THE PILE!



IM QUEEN, YOU BE KING NT
IM QUEEN, YOU BE KING - MAKE TABLES 2/2/2 RATED PROTECTED.
The first player to make a canasta in Qs may go out. Opponent must then make a canasta in Ks to be able to go out. They do NOT have to be your first canastas (both teams may make canastas of Queens and Kings at anytime, but first team that canastas Qs, second team still needs a canasta of Ks to go out).NO TOUCHING THE PILE!



IN ORDER CANASTA NT
IN ORDER CANASTA - MAKE TABLES 2/2/2 RATED PROTECTED.
You must make your canastas in order. Either ascending order (LOW TO HIGH) OR descending order (HIGH TO LOW). These do not have to be consecutive, but they must stay in order. NO TOUCHING THE PILE!



INVITERS CHOICE
INVITERS CHOICE - INVITER (TOP BRACKET) CHOOSES GAME AND MAKES TABLE ACCORDING TO THE GAME.SEED WILL BE RANDOM SO EVERYONE HAS A CHANGE AT GETTING TOP SEEDS.



It's 5 o' Clock Somewhere NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must meld 5s or Aces in your initial meld. Once 5s or Aces have been melded the game is played as regular no touch cut. Don't touch the pile.



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Jacks NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must meld Jacks in your initial meld. Once Jacks have been melded the game is played as regular no touch cut. Don't touch the pile.



JACK DANIELS CHECKERBOARD NT
JACK DANIELS CHECKERBOARD - MAKE TABLES 2/2/2 RATED PROTECTED.
In order to GO OUT in this tourney, you must have Jacks melded. You can meld the Jacks at any time. They only have to be melded if you are going to go out. You may have as many canastas as you would like, however, they must alternate in color. Example: If your first canasta is black, then your 2nd canasta must be red, your 3rd canasta black. If your first canasta is RED then your 2nd canasta must be black and your 3rd red. This must continue the rest of the hand . Failure to meld Jacks before going out, or making 2 canastas of the same color together will result in a DQ from the tourney.



JACK IT UP NT **NOT TO BE RUN AS A DOUBLES**
JACK IT UP - MAKE TABLES 2/2/2 RATED PROTECTED.
Game is jack the joker and crazy 8s mixed together.You need to meld jacks with a joker in the intial meld. All 8's are like black 3's, if there is an 8 on top of the pile you cannot pick it up, you cannot meld 8's ever until you are going out (THAT MEANS YOU MELD OR CANASTA YOUR 8'S, THEN BLACK 3'S AND THEN DISCARD TO GO OUT,) and you can't make more canasta's or meld any more cards after melding your 8's to go out. If your going to canasta 8's to go out, you have to make your first canasta in other suit and THEN canasta the 8's last and go out, do not canasta them at the same time. Don't touch the pile.



Jackpot NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You need to use jacks in your intial meld, u may use wilds on them. you can meld other cards too. If you make a red canasta in jacks, you have hit the JACKPOT and automatically win.Game is cancelled. You may not pick up the pile.



JACK THE JOKER NTC
JACK THE JOKER - MAKE TABLES 2/2/1 RATED PROTECTED.
You must have Jacks melded WITH a Joker in your initial meld. You may meld other cards with them, but the Joker MUST be WITH the Jacks.DO NOT TOUCH THE PILE..



JACKS OR BETTER NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA, RATED, PROTECTED.
Your first MELD of each hand has to be JACKS OR BETTER (J, Q, K, A). You can meld wilds with your cards but you have to wait for the NEXT TURN to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A (your first canasta doesn't not have to be J,Q,K or A, just have to have one of them before going OUT). HINTS: Your INITIAL MELD has to be J, Q, K, A. ONLY! Use as many wilds as necessary. On your NEXT TURN you may meld anything else. You can NOT pick up the pile, and you need 2 canasta's to go out. Don't touch the pile.



Jack Me NT
MAKE TABLES 2/2/2 RATED PROTECTED YOU MAY MELD ANYTHING AT ANYTIME, BUT MUST HAVE A MELD IN JACK SEEN ON TABLE IN ORDER TO CANASTA. YOU CAN NOT MELD JACK DIRECTLY TO A CANASTA. ONCE U HAVE A MELD IN JACK U CAN NASTA ANYTHING U WANT, BUT U MUST HAVE A CANASTA IN JACK IN ORDER TO GO OUT. JACK DO NOT HAVE TO BE IN INITIAL MELD OR FIRST CANASTA, BUT THEY MUST BE IN YOUR MELD BEFORE CANASTA AND ONE OF YOUR CANASTAS TO GO OUT. IF U FAIL TO DO EITHER OR , YOU DQ. IF U GET A RED IN JACK THEN U AUTO WIN AND MUST CALL TD TO TABLE



Jokers 'n Faces NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Your initial meld must include a face card (J,Q,K) with Joker. You may lay other cards as long as the face card with Joker hit the table at the same time. No other wilds allowed in initial meld. The face cards with Joker must show on the table, not straight to a canasta. 1 canasta to go out. No picking up the pile ever!



JOKER IN THE SAND NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA, RATED, PROTECTED.
This is a combined tourney of Jack the Joker & Sex on the Beach. You must meld jacks with a joker in first meld. 6s & 9s must be melded BEFORE you can make any canastas. You cannot pick up the pile.



JOKER POKER NT
JOKER POKER - MAKE TABLES 2/2/2 RATED PROTECTED.
Regular canasta rules apply, BUT: IF you get 5 canastas in a row put up in order (EX: 5,6,7,8,9 or 10,J,Q,K,A) to show a straight you have an automatic win. It can be forwards or backwards (10,9,8,7,6 or 6,7,8,9,10) but they have to be put up in order to look like a straight.Don't touch the pile.

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K-9 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must meld Kings and 9s ONLY in your initial meld, you may also use wilds to help with meld. You are allowed to make canastas in Kings and 9s in the initial meld. Then on your NEXT turn, you can meld your other cards. Rest of the game is regular no touch cut. Don't touch the pile.



KA Spinning NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
First hand you need Kings in your initial meld. 2nd hand you need Aces in your initial meld. You alternate between Kings and Aces until the game is over. Don't touch the pile.



KFC NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must have Kings or 4's in your initial meld. You first canasta must be in either K's or 4's. If you get a canasta in Kings FIRST, THEN 4's you will have your 'KFC', yell Chicken! and you win the game. Once you make your first canasta, you can canasta anything else and go out anytime. Don't touch the pile. (Kings Fours Canasta)



KMA NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Your 1st meld must be in Aces, 6s & 7s. You may use wilds to achieve your meld. On the next turn you may meld anything but you can only canasta Aces 1st then 6s then 7s to spell ASS. REMEMBER: DON’T EVER TOUCH THE PILE.



Kings NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must meld Kings in your initial meld. Once Kings have been melded, the rest of the game is regular no touch cut. Don't touch the pile.



King Me NT
MAKE TABLES 2/2/2 RATED PROTECTED YOU MAY MELD ANYTHING AT ANYTIME, BUT MUST HAVE A MELD IN KINGS SEEN ON TABLE IN ORDER TO CANASTA. YOU CAN NOT MELD KINGS DIRECTLY TO A CANASTA. ONCE U HAVE A MELD IN KINGS U CAN NASTA ANYTHING U WANT, BUT U MUST HAVE A CANASTA IN KINGS IN ORDER TO GO OUT. KINGS DO NOT HAVE TO BE IN INITIAL MELD OR FIRST CANASTA, BUT THEY MUST BE IN YOUR MELD BEFORE CANASTA AND ONE OF YOUR CANASTAS TO GO OUT. IF U FAIL TO DO EITHER OR , YOU DQ. IF U GET A RED IN KINGS THEN U AUTO WIN AND MUST CALL TD TO TABLE



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LADIES FIRST NT
LADIES FIRST - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have Queens in your initial meld on the board. NO QUEENS = NO MELD. Don't touch the pile.



LADIES FIRST CUT NT
LADIES FIRST CUT - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have Queens in your initial meld on the board. NO QUEENS = NO MELD. Don't touch the pile.



LADIES HAVING SAFE SEX NTC
TABLES SET 2/2/1 RATED PROTECTED.
In this game there are two rules to follow. 1st You MUST have QUEENS in your initial meld. 2nd Before you can make any canastas you MUST have 6s and 9s melded. DON'T TOUCH THE DISCARD PILE.



LEASHED POOCH NT
LEASHED POOCH - MAKE TABLES 2/2/2 RATED PROTECTED.
You MUST have Ks or 9s in your initial meld. You must have BOTH Ks and 9s melded before you make any canastas. You can NOT go out UNLESS you have a canasta in either Ks OR 9s. Don't touch the pile.



LEASHED POOCH NT
LEASHED POOCH NO TOUCH - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT touch the pile! You MUST have Ks or 9s in your initial meld. You must have BOTH Ks and 9s melded before you make any canastas. You can NOT go out UNLESS you have a canasta in either Ks OR 9s. Don't touch the pile.



LIGHTS ON NT
LIGHTS ON - MAKE TABLES 2/2/2 RATED PROTECTED.
YOU CAN NOT MAKE ANY BLACK CANASTAS, ONLY RED CANASTAS. YOU CAN MELD WILDS, YOU JUST CAN NOT USE WILDS TO MAKE CANASTAS. Don't touch the pile.



LIGHTS OUT NT
LIGHTS OUT - MAKE TABLES 2/2/2 RATED PROTECTED.
YOU CAN NOT MAKE ANY RED CANASTAS, ONLY BLACK CANASTAS.Don't touch the pile.



LIMBO HOW LOW CAN YOU GO NT
LIMBO HOW LOW CAN YOU GO - MAKE TABLES 2/2/2 RATED PROTECTED.
If your opponent canastas ACES or LOWER, you can only canasta kings or lower then the canasta they made.Melding anything is fine, you can both have the same cards melded, but each canasta must be at least ONE LOWER than the last one,regardless of which player makes the canasta. After you make a canasta, say the number so that there is no problems both players know what canastas can be made next. When 4's have been put to a canasta no more canastas can be made by either player.IF a player can make a RED in 4's its a automatic win for them. Don't touch the pile.



Loser Wins NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, UNRATED, PROTECTED.
In this game you play to lose. The person with the lowest score wins. First person to MINUS 5000 wins. Don't touch that pile.



LOW CUT NTC
LOW CUT NPU - MAKE TABLES 2/2/1 RATED PROTECTED.
First canasta every hand has to be 4, 5, or 6. You can NOT pick up the pile. {Time}



LOWER ORDER NT
LOWER ORDER - MAKE TABLES 2/2/2 RATED PROTECTED.
Your canastas must go in descending order HIGH to LOW. Don't touch the pile.



LUCKY 6's NTC
LUCKY 6s - MAKE TABLES 2/2/1 RATED PROTECTED.
Don't touch the pile. You can meld anything, BUT you can't nasta or go o ut until you have a Nasta in 6's. You need one nasta only. If you do get just one then it Has to be in6's. After you have made a nasta in 6's you can make as many more as you want and go out.



LUCKY 7's NT
LUCKY 7s - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have 7s to meld in this tourney. If you are the first person to meld 7s, then you have the "lucky 7s" and are the only one that may go out for that hand. Please state seat color or say "lucky me" so TD knows who layed melded 7s first. Don't touch the pile.



LUCKY 13 GEMS WAY NTC
TABLES SET 2/2/1 OR 4/2/1 RATED PROTECTED.
1st hand 4's and 9's MUST be in initial meld. 2nd hand 5's and 8's MUST be in initial meld. 3rd hand 6's and 7's MUST be in initial meld. Last Q's and Aces. You can use wilds to meld initial meld as long as you have the required LUCKY 13"s in initial meld. Next hand you can meld the rest. DO NOT TOUCH THE PILE!!!



LUCKY LADY NT
LUCKY LADY - MAKE TABLES 2/2/2 RATED PROTECTED.
You may NOT meld queens unless it is to a RED canasta. Queens may never touch your board as meld. If you happen to get a red canasta in queens, they must go straight from your hand to a canasta and may never touch the board. If you have 6 Queens in your hand, you may use the top card on the discard pile to make your red canasta.Don't touch the pile.



LUCKY RED 3 NT
LUCKY RED 3 NTC - MAKE TABLES 2/2/2 RATED PROTECTED.
If there is a RED 3 in the pile, both players may pick up the pile for that hand only...otherwise game is played like NTC...***HOST PLEASE POST "RED 3" WHEN THERE IS A RED 3 IN THE PILE. Don't touch the pile.



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MARRIED SEX NT
MARRIED SEX NT - MAKE TABLES 2/2/2 RATED PROTECTED.
You may not meld or canasta 6's or 9's at anytime. Because this is married sex you are not allowed to touch anything at any time this includes the pile.Don't touch the pile.



MARRY ME NT
MARRY ME - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, if you make a canasta of Queens, you must also make a canasta of Kings to be able to go out. Your opponent then must canasta both Jacks and Aces to go out. No one can canasta Jacks, Kings or Aces until Queens are made. If you canasta queens, you cannot canasta Jacks or Aces, you must canasta Kings. You may have as many canastas as you wish of any color but remember you cannot go out until you have a canasta in either BOTH Queens AND Kings or BOTH Jacks and Aces. Don't touch the pile.



Masters Of The Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must have Aces and 6s in your initial meld, you may use wilds. You must wait to your NEXT turn to meld other cards. Don't touch the pile.



MAX OUT NTC
MAKE TABLES 2/2/1 URATED PROTECTED.
In this tourney, the player who gets the most canastas AND goes out in one hand wins. If both players have the same number of canastas, or neither party can go out in a hand, gameplay will continue until such time as this can be accomplished. If by the end of the game (5000 points) the object has not been accomplished, then the player with the highest score will be declared the winner.Don't touch the pile.



Medley NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you will play a different game EACH HAND 1st hand: Aces NTC: Aces must be in your initial meld...the rest is regular ntc. 2nd hand: Mystery NTC: In this game the first card in the discard pile will be the card you need in your initial meld. If the top card is a 4, then you will need 4s in your initial meld. 3rd hand: NTC: No touching the pile and 1 nasta to go out. 4th hand: Kings NTC: Kings must be in your initial meld...the rest is regular ntc. 5th hand: Wicked 5s: You must have 5s in your initial meld along with other cards and wilds. 5s may also go straight to canasta. If you canasta other cards 5s must be melded at the same time. If you get a red canasta in 5s you automatically win the game. Don't touch the pile. 6th hand: Faceless NTC: In this game you can not meld Jacks, Queens or Kings. They are discards only! Don't touch that pile. If you need additional hands, start over with Aces NTC. Don't touch the pile.



Middle Of The Road NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Your intial meld has to have AT LEAST ONE of the following cards 8, 9 or 10s. You may use other cards with the 8, 9 or 10s to make that initial meld. Your FIRST canasta must be in either 8s, 9s or 10s before making any other If you can not make a canasta in one of those middle cards then you CAN NOT GO OUT. You can make canastas in other things AFTER you have made a in one of the "middle cards" 8,9 or 10. Don't touch that pile!



MIXED DOUBLES
MIXED DOUBLES - MAKE TABLES 4/2/2 RATED PROTECTED.
In this tourney, Player 1 on team can NOT go out at any time, and Player 2 can NOT pick up the pile at any time.



MONOPOLY NT
MONOPOLY - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, BETWEEN BOTH players, all sets must be melded on the board BEFORE any canastas can be made. You do not have to have all sets melded yourself this is between both players or teams. Once all sets have been melded, you may make canastas and go out at any time. Don't touch that pile!



Motel NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st hand you must have 6s in your initial meld. 2nd hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld. You can meld other cards at the same time and may use wilds on your inital meld. 4th hand starts over with 6s. You can NOT pick up the pile. You can go out when ever you want.



MYSTERY CUT
MYSTERY CUT -MAKE TABLES 2/2/2 RATED PROTECTED.
In this game the first card in the discard pile will tell the game. If the first you see a 4 you need to use 4s in your initial meld. If the first card you see a jack next hand, you will have to use jacks in your initial meld. You can use other cards and wilds but, whatever the first card was, must be in your initial meld. Once that card has been melded. IF THE FIRST CARD IS A WILD, JOKER OR A 3 the game will be regular CUT. Don't touch that pile!



MYSTERY NTC
MYSTERY NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
The first card in the discard pile each hand determines what you need to meld. If the first card is a 4, you MUST have 4s to meld. If the first card is a wild or red 3, the game is played regular NTC. Say what is needed at the beginning of each hand. Don't touch that pile!



Mysterious Queens NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Queens and whatever top card on deck must be in first meld. You may use wilds and other cards in first meld, just make sure you have queens and top card. (ex. top card is a 6, then queens and 6s must be in first meld). If top card is a black 3 or if there is a red 3 or wild in the pile, then it's just queens to meld. Out anytime. Don't touch that pile.



My Favorite NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
At the start of each game each player says what his/her favorite game is. All favorite games are to be VEGGIN' OUT NTC GAMES ONLY. If the opposition does not know the rules a quick overview is given by the player that mentioned the game. Each player then plays his or her Favorite game SIMULTANIOUSLY AT THE TABLE (at the same time). Therefore, 2 games will be played together on each table throughout the game. Don't touch that pile!



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NAKED NASTA NTC
NAKED NASTA - MAKE TABLES 2/2/1 RATED PROTECTED.
KIBITZ ON. In this tourney, you must meld everything you can as soon as you can. You may NEVER freeze the pile. 2 exceptions to this: 1)Wilds do not have to be melded until you want to meld them and 2)if EVERYTHING in your hand plays(including wildcards) but you still do not have a canasta after it is all played, you may hold 1 card that will play and pass discard. This is ONLY if you CANNOT make a canasta. Don't touch that pile!



NAKED WOMAN NT
NAKED WOMAN - MAKE TABLES 2/2/2 RATED PROTECTED.
KIBITZ ON. This special tourney has 2 special rules . FIRST RULE - You MUST have Queens in your initial meld. NO Queens NO meld. SECOND RULE - You MUST meld everything that you can as soon as you can. NO FREEZING the pile. Wilds do not have to be melded until you feel like melding them. You must meld to your canasta if you are able to. Example, you have a canasta made of 4s and you draw a 4, you have to meld it, CAN NOT DISCARD. Don't touch that pile!



Name Your Nasta NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game, both players will need to choose a card that you have to canasta throughout the whole game before you click start. EX: If you choose 7s, in each hand you must canasta 7s to be able to go out. You can meld anything and canasta anything, but to go out you must have your named canasta. Don't touch that pile.



NASTY 9's NT
NASTY 9S - MAKE TABLES 2/2/2 RATED PROTECTED.
All 9s are like black 3s. If there is a 9 on top of the pile you cannot pick it up. You cannot meld 9s ever until you are going out. If your going to canasta 9s to go out, you have to make your other canastas first and THEN canasta the 9s last and go out. Do NOT canasta them at the same time. Don't touch that pile!



NASTY ACES NT
NASTY ACES - MAKE TABLES 2/2/2 RATED PROTECTED.
You must meld 120 points or better EVERY HAND, you must have at least 3 aces in your initial meld, and your initial meld can NOT contain wilds. NO ACES, NO MELD. Don't touch that pile!



NATURAL MELD NT
NATURAL MELD - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT use any wilds in your initial meld on the board. Don't touch that pile!



Need For Speed NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
The game is played like regular NTC with one exception. If you get a red canasta in 10s you win the game. Don't touch the pile.



Nightmare Of The Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
No using wilds until you can go out. You cannot meld them and you cannot use them to freeze the pile nothing at all until you are ready to go out. You may NOT pick up the pile and can meld anytime you want just DON'T use wilds. Once you play a wild you must go out on that turn or you will be DQed. Don't touch that pile!



No 3-HITS Spinning NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
1st hand No 3 of a Kind NT: This special tourney has 1 special rule. You cannot have ANY 3 of a kinds on the table in front of you, they must be 4 or more, you may use a wild (if you have 3 of a kind in your hand you may add a wild to it to make a 4 of a kind before melding it). Also you can meld a pair with 2 wilds. 2nd hand HITS NT: You may only meld 8-Aces (8, 9, 10, Jacks, Queens, Kings & Aces). Black 3s through 7s are discards only. You keep alternating hands until someone wins the game. Don't touch the pile with either game.





NO 3 OAKS NT
MAKE TABLES 2/2/2 or 4/2/2 RATED PROTECTED
THIS SPECIAL TOURNEY HAS 1 SPECIAL RULE. YOU CAN NOT HAVE ANY 3 OF A KINDS ON THE TABLE IN FRONT OF YOU,THEY MUST BE 4 OR MORE,YOU MAY USE A WILD (IF YOU HAVE 3 OF A KIND IN YOUR HAND YOU MAY ADD A WILD TO IT TO MAKE A 4 OF A KIND BEFORE MELDING IT). ALSO YOU CAN MELD A PAIR WITH 2 WILDS. DO NOT TAKE THE PILE



NO ACES NO OUT
NO ACES NO OUT - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT meld Aces EVER. You can only use Aces as discards. You can NOT go out. Don't touch that pile!



NO FREEZE NT
NO FREEZE - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT FREEZE the discard pile by discarding wilds. You must have 2 canastas to go out. Don't touch that pile!



NO FREEZE NTC
NO FREEZE CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
You can NOT FREEZE the discard pile by discarding wilds. You only need 1 canasta to go out. Don't touch that pile!



NO FREEZE NO OUT NT
NO FREEZE NO OUT - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT FREEZE the pile at any time. You can NOT GO OUT at any time. Don't touch that pile!



No Men Allowed NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You cannot meld OR canasta Jacks or Kings AND Jokers cannot be melded to the table. Jokers must go straight to a canasta. Don't touch the pile.



No No
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S RATED, PROTECTED.
Players are not allowed to pick up the discard deck at all or to go out. You may have as many canastas as you want. You must hold 1 card in your hand at all times. Don't touch that pile!



NO RED CANASTAS NTC
NO RED CANASTAS CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
You can NOT make any RED canastas. BLACK CANASTAS ONLY. Only 1 canasta to go out.Don't touch that pile!



No Sex
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA'S, RATED, PROTECTED.
In this game you can NEVER meld 6s or 9s. They are to be used for discards only. Do not pick up the pile anytime.



No Touch 2 Canasta's
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA's, RATED, PROTECTED.
Players are not allowed to pick up the discard deck at all and you need 2 canastas to go out!



NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Players are not allowed to pick up the discard deck at all but you may go out at any time.



NO TOUCH CUT WITH 5's
NO TOUCH CUT WITH 5S - MAKE TABLES 2/2/1 RATED PROTECTED.
You may NEVER pick up the pile. You must have 5s in your initial meld each hand.



NO TOUCH HIGH/LOW
NO TOUCH HIGH/LOW - MAKE TABLES 2/2/2 RATED PROTECTED.
If you are the first person to draw a card, and the top card is black, you may only meld or canasta anything between 4’s and 8’s. If the top card is red, then you can only meld or canasta anything between 9s and Ks. State at the table whether the card is RED or BLACK. The aces are like black 3s and you can discard them, but you can NOT meld Aces or Black 3s until going out. You can NOT canasta Aces either. No picking up the pile at any time.



NO TOUCH/NO OUT
NO TOUCH NO OUT - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT pick up the pile at any time. You can NOT go out at any time.



NO TOUCH RED ROSE
NO TOUCH RED ROSE - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you can NOT touch the pile. You may have as many canastas of any color as you would like, but you must have at least 1 red and 1 black before going out.



NUMBER MELD
NUMBER MELD - MAKE TABLES 2/2/2 RATED PROTECTED.
Each HAND is a different required meld. You may use wildcards in your meld and you may take the pile to meld, but you may not make any canastas for your initial meld. Meld must show on the board so that it may be counted and verified by your opponent. Melds for each hand as follows: 1st Hand = 120 or more, 2nd hand = 150 or more, 3rd hand = 200 or more. If gameplay exceeds 3 hands, then the 4th hand will start over with 120 meld.



Nutty NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st hand is played as Safe Sex. 2nd hand is played as Aces NTC 3rd hand is played as NTC. 4th hand is played as Cracked NTC. 5th hand is played as Faceless NTC. If more than 5 hands are played, just start back at Safe Sex. You can NOT pick up the pile anytime.



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Odd 'n Even NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Players sitting in the BLUE seat can only CANASTA EVEN cards=4, 6, 8, 10, Q...while players in the RED seat can only CANASTA ODD cards=5, 7, 9, J, K. Aces are neutral and can be canastaed by either player. You may meld all cards to your board. Don't touch the pile.



OH CHIT NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
The hosting TD will say what game it is when pairings are done. If you get all Red 3s you automatically lose the game and the game is cancelled. This can be played with most of the Veggin' Out games.



On Account NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st & 2nd hand is your DEBT---You CANNOT meld, canasta, or go out. (Ending up with a minus score)Don't touch the pile. Rest of the hands are played as NTC---You may go out anytime with 1 canasta. Don't touch the pile..



OINK OINK
OINK OINK - MAKE TABLES 2/2/2 RATED PROTECTED.
Oinkers are Js, Qs, Ks, and A's. You must have at least 1 of the Oinkers in your initial meld. To make a canasta you must have all of the Oinkers melded but not at same time. To go out you must a canasta in at least 1 of the Oinkers. A red canasta in any of the Oinkers is an automatic win.



OLD MAID
OLD MAID - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED queens, and because of this, making a canasta out of queens is also not allowed. If your opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQed.



One Better NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this tourney, you must have 1 more canasta than your opponent to go out. If your opponent does NOT have any canastas, you only need 1 canasta to go out. Don't touch the pile.



ONCE RED ALWAYS RED
ONCE RED ALWAYS RED - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, once you make a RED canasta, you may no longer make black canastas for that hand only. {Time}



ONE RED NASTA
ONE RED NASTA - MAKE TABLES 2/2/1 RATED PROTECTED.
This game you need at least one red canasta to go out. You can make as many black as you wish but cannot go out without one red canasta. YOU MAY TAKE THE PILE.



ONE UP
ONE UP - MAKE TABLES 2/2/1 RATED PROTECTED.
If you go out, you must have at least 1 more canasta than your opponent.



Outer Space
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You may only meld 3, 4 ,5 ,6 and J, Q, K, A. 7-10s are discards only, you may never meld or canasta 7, 8, 9, or 10. If you meld or canasta them, you dq. Don't touch that pile!



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Phase 10
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you play a different card in first meld, starting with 4s, and it goes from 4 – 10. First hand is 4s ntc You need to use 4s in first meld, you are allowed to use wilds. 2Hand you need 5s in your first meld, BUT only if you got to meld first hand, if you didn’t get to meld in first hand, then you have to play 4s ntc again. For every hand you get to meld, you advance to one higher level next hand, for every hand you don’t get to meld you have to use the same number. If game is not over when 10 have been used, you start over from 4s again. Don't touch the pile.



PeaNutbutterNasta
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1ST HAND: 69 NTC. You must have 6s or 9s in your first meld. You may use wilds and other cards but you must have either 6s or 9s in you first meld. You may NOT touch the pile at any time. MELD anytime. OUT anytime. 1 Canasta to go out. 2ND HAND: ACES NTC. You must have ACES in your first meld. You may use wilds and other cards but you must have ACES in first meld. You may NOT touch the pile at anytime. MELD anytime. OUT anytime. 1 Canasta to go out. 3RD HAND: 4s NTC. You must have 4s in your first meld. You may use wilds and other cards, but you must have 4s in first meld. You may NOT touch the pile at anytime. MELD anytime. OUT anytime. 1 canasta to go out. 4TH HAND: NTC. You may NOT touch the pile at anytime. You need 1 Canasta to go out. MELD anytime. OUT anytime. If you need more than 4 hands, simply start at top again and continue this process. Keep going until someone wins the game.



PERFECT 10
PERFECT 10 - MAKE TABLES 2/2/2 RATED PROTECTED.
First hand is REGULAR. In this tourney, if you get a perfect ten (red canasta in 10s), you can pick the game for the next hand as ONE of the following: No Out, No Touch, Regular. They cant make any black canastas. They cant to make any red canastas. When you make a "perfect 10" make sure your opponent has verified it by saying "perfect 10" at the table and make sure you say clearly what your option is for the next hand is by stating the game type or if you dont want them to make black or red canastas. If nobody makes a perfect ten the next hand it goes back to regular play.



PICKERS CAN BE CHOOSY CUT
PICKERS CAN BE CHOOSY CUT - MAKE TABLES 2/2/1 RATED PROTECTED.
In this tourney, the player to draw the first card can choose what you need to meld each hand BEFORE DRAWING FIRST CARD. If the player says Ks, then you need Ks to meld. If he/she says 4s then you need 4s to meld that hand. You CAN pick up the pile, you CAN freeze pile, and it is 1 canasta to go out. If you do draw a card before you have chosen a card for meld you will be dqed.



PICKERS CAN BE CHOOSY NT
PICKERS CAN BE CHOOSY NT - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, the player to draw the first card can choose what you need to meld each hand BEFORE DRAWING FIRST CARD. If the player says Ks, then you need Ks to meld. If he/she says 4s then you need 4s to meld that hand. You CAN NOT pick up the pile, and it is 2 canastas to go out. If you do draw a card before you have chosen a card for meld you will be dqed.



PICKERS CAN BE CHOOSY NTC
PICKERS CAN BE CHOOSY NTC - MAKE TABLES 2/2/1 RATED PROTECTED.
In this tourney, the player to draw the first card can choose what you need to meld each hand BEFORE DRAWING FIRST CARD. If the player says Ks, then you need Ks to meld. If he/she says 4s then you need 4s to meld that hand. You CAN NOT pick up the pile, and it is 1 canasta to go out. If you do draw a card before you have chosen a card for meld you will be dqed.



PICKERS CAN BE CHOOSY REG
PICKERS CAN BE CHOOSY REG - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, the player to draw the first card can choose what you need to meld each hand BEFORE DRAWING FIRST CARD. If the player says K's then you need K's to meld. If he/she says 4's then you need 4s to meld that hand. 2 canastas to go out. If you draw a card before you have chosen a card for meld you will be DQ'd.



PICKING THE ROSES
PICKING THE ROSES - MAKE TABLES 2/2/1 RATED PROTECTED.
You must make a canasta, for every Red 3 your OPPONENT has. For Example: If your OPPONENT has 3 red 3s, YOU need 3 canastas to go out and your opponent needs 1. You CAN NOT go out till all 4 red 3s are melded on the table. If a Red 3 is in the discard pile, its NOT considered out until the pile is picked up. You can go out any time after making your required canastas, and all 4 red 3s are out.



PILLOW FIGHT
PILLOW FIGHT - MAKE TABLES 2/2/2 RATED PROTECTED.
EACH PLAYER WILL CHOOSE A CARD AS THEIR PILLOW. THIS WILL BE THEIR SAFE CARD. PLEASE TYPE WHAT CARD WILL BE YOUR PILLOW BEFORE START OF GAME. (ex. blue picks 7 and red picks 6, blue can throw 7s out but can NOT canasta or meld them, same with red they can throw 6s but not canasta or meld them). Now the idea of the game is to get a red canasta with your opponents pillow BUT you CANNOT pick up the pile if your opponent has thrown THEIR safe card. All other cards are up for grabs and you can canasta and meld everything else. IF YOU GET YOUR OPPONENTS PILLOW IN A RED CANASTA, YOU AUTOMATICALLY WIN!



POPSICLE
POPSICLE - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you may NOT take the pile UNLESS it is frozen by a wildcard.(2 or Joker). Black 3s do NOT freeze the pile. If Yahoo turns up a RED 3 in the discard pile, it IS considered frozen and you may pick it up. You need to state pile is frozen before you take it and opponent must respond yes or no. If you take pile before you have asked if it is frozen you will be dqed.



Price Of The Gems
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game players must alternate between 2 games, Royal Flush NTC & Faceless NTC 1st hand: Royal Flush NTC: NTC w/ Aces - Players must meld with Aces in their initial meld. 2nd hand: Faceless NTC: In this game you can not meld Jacks, Queens or Kings. They are discards only! Don't touch that pile. 3rd Hand NTC w/ Kings - Players must meld with Kings in their initial meld. 4th hand: Faceless NTC 5th Hand NTC w/ Queens - Players must meld with Queens in their initial meld. 6th hand: Faceless NTC 7th Hand NTC w/ Jacks - Players must meld with Jacks in their initial meld. 8th hand: Faceless NTC 9th Hand NTC w/ Tens - Players must meld with Tens in their initial meld. 10th hand: Faceless NTC 11th Hand NTC w/ Nines, if needed. If more hands are to be played then continue onto 8s and etc. Don't touch the pile. Keeping alternating hands between the two games until someone wins.



Pro gems Nasta
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
This is a Progressive rules no touch canasta game based on the number of points. This means the more points you have, the more canastas you need to go out. The following chart summarizes it. If you have between** 0 and 999, you need 1 nasta to go out If you have between** 1000 and 1995 pts, you need 2 nastas to go out. If you have between** 2000 and 2995 pts, you need 3 nastas to go out. If you have between** 3000 and 3995 pts, you need 4 nastas to go out. If you have between** 4000 and 4995 pts, you need 5 nastas to go out. If you get stuck on 4995, then next hand you need 6 to go out. Don't touch the pile.



PROGRESSIVE NASTA
PROGRESSIVE NASTA - MAKE TABLES 2/2/1 RATED PROTECTED.
In this tourney, the number of canastas required to go out depends on the number of points you have acquired in the game. A score of: 0-995: requires 1 canasta to go out, 1000-1995: requires 2 canastas to go out, 2000-2995: requires 3 canastas to go out, 3000-3995: requires 4 canastas to go out, 4000-4990: requires 5 canastas to go out. If you get caught and are stuck exactly on 4995, then the next hand you will need 6 canastas to go out.



PURE SKILL
PURE SKILL - MAKE TABLES 2/2/2 RATED PROTECTED.
At the end of each hand, before drawing the last card or before going out, Invite the TD to sit so that they may record the number of red 3s you have each hand. At the end of the game, 100 points will be deducted from your score for each red 3 you had. If you had 4 red 3s td will subtract 800. IF U TWO START PLAYING THE NEXT HAND BEFORE TD SAYS THEY GOT THE RED THREES THEN GAME MUST START OVER.



PYRAMIDS
PYRAMIDS - MAKE TABLES 2/2/1 RATED PROTECTED.
NO TOUCHING THE PILE AND NO FREEZING THE PILE! You must build a pyramid of 6, 10, A, then 9, 8, 7. The 6, 10 and A must be all melded together, then you must meld 9, then 8 then 7, to build your Pyramid. The 9, 8 and 7 can be melded in same turn, but must be melded ONE AT A TIME. First 9, then 8, then 7. You may use wilds. After that you may make your canastas and go out. You may NOT meld 4,5,jack, queen, kings, or BLACK THREES they are for discard only.



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Queens NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
This special tourney has 1 special rule. You MUST meld with Queens. NO Queens NO meld. Once Queens are melded, the game is played as regular no touch cut. Don't touch the pile.



Queen Me NT
MAKE TABLES 2/2/2 RATED PROTECTED YOU MAY MELD ANYTHING AT ANYTIME, BUT MUST HAVE A MELD IN QUEENS SEEN ON TABLE IN ORDER TO CANASTA. YOU CAN NOT MELD QUEENS DIRECTLY TO A CANASTA. ONCE U HAVE A MELD IN QUEENS U CAN NASTA ANYTHING U WANT, BUT U MUST HAVE A CANASTA IN QUEENS IN ORDER TO GO OUT. QUEENS DO NOT HAVE TO BE IN INITIAL MELD OR FIRST CANASTA, BUT THEY MUST BE IN YOUR MELD BEFORE CANASTA AND ONE OF YOUR CANASTAS TO GO OUT. IF U FAIL TO DO EITHER OR , YOU DQ. IF U GET A RED IN QUEENS THEN U AUTO WIN AND MUST CALL TD TO TABLE



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RACE
RACE - MAKE TABLES 2/2/2 RATED PROTECTED.
This tourney requires you to be fast in making your canastas, because once you have a red 3 showing on your board, you cannot make any more canastas. You can still meld and pick up just no canastas. Only played for 3 hands and the highest score after 3 hands wins.



RACE AGAINST THE CLOCK
RACE AGAINST THE CLOCK - MAKE TABLES 2/2/2 RATED PROTECTED.
Who is Faster? Meld sets of everything as fast as you can. Whoever has all sets melded first on the table wins. You can pick up the pile whenever you want, However you can NOT freeze the pile. You can NOT go out. As soon as either one of you has everything melded invite TD back to the table. If neither one of you get all the melds in one hand, you continue game untill one player gets a meld in everything.



Rainbow NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You can ONLY meld the 4, 5, 6, 7, Q, K, and Aces (THE RAINBOW), 3, 8, 9, 10 AND JACKS are DISCARDS only. No Canastas til the Rainbow is made!!!! If either player makes a RED canasta in 6s or in Aces ( the Pot of Gold at the end of the rainbow) that player wins the game! All play must stop! Don't touch the pile.



RED/BLACK
RED/BLACK - MAKE TABLES 2/2/2 RATED PROTECTED.
You can have as many canastas as you want of any color, BUT you must have 1 red and 1 black canasta to go out.



RED 3 OUT
RED 3 OUT - MAKE TABLES 2/2/2 RATED PROTECTED.
You can not pick up the pile until all of the 3s are on the table (in the discard pile is not considered on the table). But you can go out any time you want. If a red 3 is in the pile you can NOT pick it up at all.



RED 3 PENALTY
RED 3 PENALTY - MAKE TABLES 2/2/2 RATED PROTECTED.
If you manage to draw all 4 red 3s in any hand, you may NOT go out for that hand.



RED 3's WITH A TWIST
RED 3S WITH A TWIST - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you can NOT meld, make canastas or take the pile UNTIL all red 3s are out. If there are 3 red 3s on the table and one in the discard pile they are considered out.



Red Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You need 1 red canasta to go out. You can have as many blacks as you want BUT you need 1 red canasta to go out. Don't touch the pile.



RED K's & 3's
RED KS AND 3S - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you can only meld RED KINGS. You may NOT meld black ones ever. You can only canasta kings into a red canasta. In other words, if you have all 4 of the red kings on the board and you have 3 of the black kings in your hand, you may make a red canasta. You can NOT pick up the pile until all RED 3s are showing. If a red three is in the discard pile it IS showing.



RED ROYALTY
RED ROYALTY - MAKE TABLES 2/2/2 RATED PROTECTED.
You can NOT meld Ks or Qs unless straight from you hand to a red canasta. If u have 6 Ks or 6 Qs in your hand you can use top K or Q to make your canasta.



RED TO WIN NO TOUCH
RED TO WIN NT - MAKE TABLES 2/2/2 RATED PROTECTED.
If either player gets a red canasta of any sort they get an automatic win and game will be cancelled. If you get a red canasta STOP ALL PLAY,NOTIFY THE TD. If you discard you lose the auto win and must complete the game. You cannot take the pile .



RED TO WIN TOUCH
RED TO WIN TOUCH - MAKE TABLES 2/2/2 RATED PROTECTED.
If either player gets a red canasta of any sort they get an automatic win and game will be cancelled. If you get a red canasta STOP ALL PLAY,NOTIFY THE TD. If you discard you lose the auto win and must complete the game. You may take the pile .



REGRESSIVE NASTA
REGRESSIVE NASTA - MAKE TABLES 2/2/1 RATED PROTECTED.
You must have a certain number of canastas each hand TO GO OUT. In the 1st hand: 4 canastas are required, 2nd hand: 3 canastas, 3rd hand: 2 canastas, 4th hand: 1 canasta is required TO GO OUT. In the 5th hand, you will NOT be allowed to go out. If the game goes six or more hands, anything goes.



REGULAR
REGULAR - MAKE TABLES 2/2/2 RATED PROTECTED.
YOU MAY TAKE THE PILE AT ANYTIME YOU NEED 2 NASTAS TO GO OUT. YOU MAY GO OUT AT ANYTIME.



Respect The Royals NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you have to have Jacks, Queens, and Kings melded before you can go out. You can meld and canasta anything but to go out you have to show your respect to them and meld them. Don't touch the pile.



REVERSE NASTA
REVERSE NASTA MAKE TABLES 2/2/2 UNRATED PROTECTED.
You play to lose in this tourney. 3 hands or 20 minutes whichever comes first. The person with the lowest score after gametime wins. You do not have to meld.



ROLLERCOASTER RIDE
ROLLERCOASTER RIDE Make tables 2/2/2 RATED PROTECTED.
This tourney is a combination of 2 games, Aces to meld & Crazy 8's. First hand is Aces to meld, You must have aces in your first initial meld, then its regular canasta. 2nd hand is Crazy 8s: All 8s are treated like black 3's, if there is a 8 on the pile you cannot pick it up. You can only meld 8s when going out. They must be the last cards melded right before the black 3's. Hands alternate between A's to meld & Crazy 8s.



Rosey Aces NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You need Aces in your initial meld each hand and you cannot go out unless you have 1 red canasta.



ROULETTE
ROULETTE MAKE TABLES 2/2/1 RATED PROTECTED.
Each hand of this game is a different game style. Reference the chart below for game specific hands.first hand is cutthroat Second hand is No Touch Regular: 2 canastas to go out. You may never take the pile. You may go out at any time after 2 canastas Third hand is No Out: 2 canastas to go out. You may take the pile at any time, you may never go out. Fourth hand is Cracked Mirror: 2 canastas to go out. Fifth hand is suicide: 2 canastas to go out. If you get all 4 red 3s, you are DQ'edIf the game goes more than 5 hands, then the sixth hand will start over with cutthroat.



ROYAL COMMAND
*SINGLES ONLY* ROYAL COMMAND MAKE TABLES 2/2/2 RATED PROTECTED.
1st hand LADIES FIRST which are the Q's. 2nd hand GENTLEMANS FIRST which are the K's 3rd hand JACKS OR BETTER. 4TH hand if needed JACK THE JOKER If the game isn't finished by the 4th hand then it starts back at ladies first and so on.



Royals Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must have Queens or Kings in your initial meld. You may have other cards or wilds also. Once either Queens or Kings have been melded, the game is played as regular no touch cut. Don't touch the pile.



***ROYAL ME NT***
TABLE 4/2/2 or 2/2/2 R&P 1ST HAND- ACES ME meld anything at any time but before any canastas you must have ACES melded, you MUST have a CANASTA IN ACES in order to GO OUT.
2 ND- KING ME- meld anything at any time but before any canastas you must have KINGS melded, you MUST have a CANASTA IN KINGS in order to GO OUT.
3RD -QUEEN ME- can meld anything at any time but before any canastas you must have QUEENS melded, you MUST have a CANASTA IN QUEENS in order to GO OUT. 4TH JACK ME- can meld anything at any time but before any canastas you must have JACKS melded, you MUST have a CANASTA IN JACK in order to GO OUT.
5TH 10 ME can meld anything at any time but before any canastas you must have TENS melded, you MUST have a CANASTA IN 10S in order to GO OUT.
IF you need a 6th hand or more you start over at the ACES and continue till game is finished.
NO TOUCHING PILE AT ANY TIME.Thanks to Pervbox for use of game



Royal Chaser Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st Hand your first canasta must be in Aces, after that you can canasta anything you like, meld may be anything at anytime, just your first nasta must be in Aces. 2nd hand your first canasta must be in Kings, after that you can canasta anything you like, meld may be anything at anytime, just you first nasta must be in Kings. 3rd hand your canasta must be Queens(same rules as above) 4th hand your first canasta must be Jacks(same rules as above) 5th hand you return to Aces and start again until one player wins. You can NOT pick up the pile and go out anytime.



ROYAL FLUSH NTC
ROYAL FLUSH NTC MAKE TABLES 2/2/2 RATED PROTECTED.
This tourney requires you to meld 10,J,Q,K and MAKE TABLES 2/2/1RATED PRIVATE 1st Hand NTC w/aces . 2nd Hand NTC w/Kings.3rd Hand NTC w/Queens. 4th Hand NTC w/Jacks 5th Hand NTC w/Tens. if you play to a 6th hand you start again from aces, if 7th hand kings ect..this is a no touch game you need 1 nasta to go out.



ROYALTY HAVING SAFE SEX
THERE AE 2 RULES TO FOLLOW IN THIS GAME. 1st You MUST have QUEENS N KINGS on your initial meld. 2nd Before you can make any CANASTAS you MUST have 6s and 9s melded. AFTER THAT YOU CAN GO OUT ANYTIME DONT TOUCH THE DISCARD PILE.



Royal Safe Sex
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTAS, RATED, PROTECTED.
1st Hand Aces - Players must meld with Aces in their initial meld. 2nd Hand Kings - Players must meld with Kings in their initial meld. 3rd Hand Queens - Players must meld with Queens in their initial meld. 4th Hand Jacks - Players must meld with Jacks in their initial meld. 5th Hand Tens - Players must meld with Tens in their initial meld. If more hands are to be played then you start back with Aces. Each hand you must also have 6s & 9s melded before making any canastas. You may not pick up the pile at anytime.



Royalty GemsFirst NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
First canasta every hand has to be J, Q, or K. You may meld anything at anytime and make more canastas after you canasta a high card. One canasta to go out. Don't touch that pile!



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SAFE SEX
SAFE SEX 2/2/2 RATED PROTECTED.
THIS GAME IS PLAYED AS A NO TOUCH.
You MUST meld both 6s and 9s BEFORE making any nastas.You may use wilds and meld at anytime. NO nastas til 6s and 9s are melded to the table (6s and 9s must be on table before nasta). AND REMEMBER DONT TOUCH THE PILE.



Sexy 6's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game, you must have 6s and a joker in your inital meld. You may meld anything you want with them but you must make sure that your joker goes to your 6s. Don't touch the pile.



Sexy Aces NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this tourney, you must have Aces in the initial meld and no canastas until 6s and 9s are melded. You make as many canastas as you want. Don't touch the pile.



Sexy Baby Gems
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA'S, RATED, PROTECTED.
This is a combined tourney of Queens NTC & Safe Sex. Queens must be included in your first meld, 6s & 9s must be melded BEFORE you can make any canastas. Don't touch that pile.



SEX ON THE BEACH
SEX ON THE BEACH MAKE TABLES 2/2/2 RATED PROTECTED.
you can meld at any time. you can not make any canastas till you have 6s and 9s meled on to the table. if your 6s and 9s hit at the same time a canasta goes up you will be dqed.no canastas till 6s and 9s r down.



SEXY ACES
SEXY ACES -MAKE TABLES 2/2/2 RATED PROTECTED.
There are 2 RULES in this tourney. First you MUST have ACES in your First meld, No aces no meld. Second you can not make any canastas till you have 6's & 9's melded on the table. If your 6's & 9's hit the table the same time a canasta goes up you will be DQ'd. No canastas till 6's & 9's are down.



SEXY ACES NTC
SEXY ACES -MAKE TABLES 2/2/1 RATED PROTECTED.
NO TOUCHING THE PILE. There are 2 RULES in this tourney. First you MUST have ACES in your First meld, No aces no meld. Second you can not make any canastas till you have 6's & 9's melded on the table. If your 6's & 9's hit the table the same time a canasta goes up you will be DQ'd. No canastas till 6's & 9's are down. Remember no touching the pile.



Sexy Partners NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
In this game your initial meld has to be Kings AND Queens PLUS either 6s OR 9s. Your FIRST canasta needs to be either 6's or 9's or Q's or K's. Once you've made your first canasta you can make a canasta in anything else. Don't touch the pile.



Sexy Simon NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st player to draw every hand names the card that must be melded with initial meld. You can draw before you name the card. If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn. Before you meld any cards the meld card must be called. If a player melds with no meld card being called then its a DQ. You must also have 6's & 9's melded before you make any canastas. Please note that you are NOT allowed to call 6s or 9s to meld, if you call 6s or 9s as your meld it is a DQ. Don't touch that pile, but you may go out at any time.



Sexy Stones
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA'S, RATED, PROTECTED.
This is a combined tourney of Kings NTC & Safe Sex. Kings must be included in your first meld, 6s & 9s must be melded BEFORE you can make any canastas. Don't touch that pile.



Sheepin' Gems NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
Players may ONLY meld 8s and Aces with their initial meld to create the "BA". Once you have melded 8's & Aces, you may meld anything else that same turn. You must have 6s and 9s melded before making any canastas. You may also meld your 6s and/or 9s at the same time as making your canasta's, they just have to hit the table at the same time. You may NOT pick up the pile at anytime, you need 2 canastas to go out.



SILENT NORM NTC
SILENT NORM Set tables 2/2/2 or 4/2/2 RATED PROTECTED.
In this tourney you play normal NTC throughout the whole game. The only twist is you MAY NOT speak at all except to say GL and GG. You may not say GH or NC or anything at all. If you or your opponent speaks then you and or you partner are automatically Disqualified from this tourney, please call TD to the table.



Simon Says NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st player to draw every hand names the card that must be melded with initial meld. You can draw before you name the card. If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn. Before you meld any cards the meld card must be called. If a player melds with no meld card being called then its a DQ. Players are not allowed to pick up the discard deck at all but you may go out at any time.



SIZZLING RED JACKS GEMS WAY NT
Tables Set 2-2-2 Rated and Protected
You may Meld and Canasta anything at anytime. If you make a Red Canasta in Jacks you win the game Automatically. REMEMBER ... Do not touch the pile.



Slam Dunk
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You cannot meld ANYTHING unless you can go out directly. If you meld and can't go out, is a DQ. Don't touch the pile.



SNEAKY CUT
SNEAKY CUT NOT A DOUBLES!!! MAKE ALL TABLES 2/2/1 RATED PROTECTED.
YOU CANNOT MELD OR MAKE CANASTAS UNTIL YOU CAN MELD/CANASTA ALL YOUR CARDS AND GO OUT IN THE SAME TURN! IF YOU PICK UP THE DISCARD PILE TO MELD, YOU MUST MELD ALL THE CARDS INCLUDING THE ONES IN THE PILE AND GO OUT IN THAT TURN!



Snooker NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
You must meld all four corners (4, 6, J, aces). You may meld anything in your initial meld but you cannot make any canastas until you have melded all four corners. If you get a RED CANASTA in 8s (sinking the 8 ball), play is stopped until the TD is notified and it is an automatic win (CAN ONLY DO THIS IF YOU HAVE ALL FOUR CORNERS). Don't touch the pile.



SORRY
SORRY MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, you cannot pick up the pile unless you are losing according to the score box. In case of a tie, the pile is neutral and may be picked up by either player. First hand is considered a tie (scorebox shows 0-0). After that only the person with the low score according to the score box may pick up the pile.



SPITEFUL 3's
SPITEFUL 3's MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, Kings are like black 3s. You may never take the pile if a king is on top. You may NEVER meld Kings, not even when going out. Kings are ONLY good as discards. Once you have a red 3 showing on your board, you may not take the pile nor may you go out. You may make canastas at any time, but remember once you have a red 3 on your board, you may not pick up the pile or go out for the rest of that hand.



STAIRWAY TO HEAVEN
MAKE TABLES 2/2/2 RATED PROTECTED
You may only meld the 5, 6, 8, 9, J, Qs,
and wilds may be used.
All other cards are for DISCARD ONLY.
Cards must be melded before making any canastas.
You can meld in any order.
You can go out at anytime.
This is NTC Do not touch the pile!



Step Down Mystery Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game the upcard determines what the meld is for that hand and the card before determines what the FIRST canasta will be. EX: 10 is the top card, you will need 10s to meld and 9s would be the first canasta. If the top card is an Ace then hand is played regular NTC. You can make canastas after you have the one you need. Don't touch the pile.



Step Up Mystery Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game the upcard determines what the meld is for that hand and the card after determines what the FIRST canasta will be. EX: 10 is the top card, you need 10s to meld and Jacks would be the first canasta. If an Ace is the top card, you will need Aces to meld and 4s would be the first canasta. If the upcard is a black 3, wild card, or a Red 3 in the pile, hand is played as regular NTC. You can make more canastas after you have the one your need. Don't touch the pile.



Steps And Stones NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st hand: 4s must be in the initial meld. 2nd hand: 5s must be in the initial meld. 3rd hand: 6s must be in the initial meld. Keep going with a new card in the first meld until the game is over. If you need additional hands after Aces, start back with 4s. Don't touch the pile.



Steps Of Fire NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
1st Hand: Steps NTC: 1st hand: 4s must be in the initial meld. 2nd Hand: Fireball NTC: You can meld and canasta at any time. If you get a RED canasta at any time, it is an auto win. Invite the TD for verification and cancellation. Don' touch the pile. This game is played as regular NTC unless someone gets a red canasta. 3rd hand: 5s must be in the initial meld. 4th Hand: Fireball NTC: You can meld and canasta at any time. If you get a RED canasta at any time, it is an auto win. Invite the TD for verification and cancellation. Don' touch the pile. This game is played as regular NTC unless someone gets a red canasta. 5th hand: 6s must be in the initial meld. 6th Hand: Fireball NTC: You can meld and canasta at any time. If you get a RED canasta at any time, it is an auto win. Invite the TD for verification and cancellation. Don' touch the pile. This game is played as regular NTC unless someone gets a red canasta. You alternate hands between Steps NTC & Fireball NTC until the game is over.



STROBE LIGHT DOUBLES
STROBE LIGHT DOUBLES MAKE TABLES 4/2/2 RATED PROTECTED.
In this trny 1st player on team may only make black nastas. And 2nd player on team can only make red nastas. Game is reg except for the nasta color rule. Both players can add to each others nastas or make melds, but 1ST CAN ONLY MAKE BLACKS AND 2ND CAN ONLY MAKE REDS. If wrong player makes wrong color nasta it's a DQ. Pls state who is black nasta and who is red nasta at start of game.



SUITS OF CONFUSION
SUITE OF CONFUSION MAKE TABLES 2/2/2 RATED PROTECTED.
This tourney is a combination tourney of 4 different games. Hearts Are Wild, Diamonds Are Wild, Clubs Are Wild, and Wild About Those Spades are all included in this tourney. In each hand a different suit will be wild and the pile will be untouchable if that suit is the top card 1ST HAND - HEARTS are wild 2ND HAND - DIAMONDS are wild 3RD HAND - CLUBS are wild 4TH HAND - SPADES are wildIf gameplay exceeds 4 hands, then you will start over with Hearts Are Wild in the 5th hand.in each hand u can meld and canasta hearts spades diamonds and clubs.



SUPER SPEEDY
SUPER SPEEDY MAKE TABLES ACCORDING TO GAME
This variation may be used with any other full game type(normally played to 5000 points). This variation simply shortens the game to 2000 points. All other game specific rules apply.



SUICIDE
SUICIDE MAKE TABLES 2/2/2 RATED PROTECTED.
This is regular canasta with a twist. If you get all 4 red 3s you lose.



Sweet Gems 16
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must meld either 6's and/or 10's in your INITIAL meld. If you don't have 6's and/or 10's to meld, than you can NOT meld. You must have 6's AND 10's melded before you can make a canasta. If you make a canasta FIRST in 6's THEN in 10's, YELL "Sweet 16" and you win the game automatically. You may not pick up the pile at anytime.



SWEETHEARTS (CAN ONLY BE AS A SINGLES )
SWEETHEARTS MAKE TABLES 2/2/2 RATED PROTECTED.
you need both kings and queens in your first cards that hit the table every hand once you have met initial meld requirements game play continues as no touch reg if you go out you will need at least 1 of your nastas to be kings or queens. no touching the pile 2 nastas to go out.



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TAG TEAM
TAG TEAM MAKE TABLES ACCORDING TO GAME
This is a doubles format tourney played on a singles table. You sign in with a partner through cases and play a singles game. Player 1 will play the first hand. Upon completion of the first hand, player 1 on the team will stand up and swap seats with their partner. Player 2 will play the 2nd hand. When that hand is over, player 2 will stand up and allow player 1 to sit down again. You and your partner alternate playing hands the entire game. Tag Team may be used with any game variation.



THE LUCKY LADY
THE LUCKY LADY MAKE TABLES 2/2/2 RATED PROTECTED.
This game is regular canasta with one exception. You may NOT meld queens unless it is to a RED canasta. Queens may never touch your board as meld. If you happen to get a red canasta in queens, they must go straight from your hand to a canasta and may never touch the board.if u have 6 queens in your hand u may use the top one on discard pile to make your red canasta.



THE SWITCH
THE SWITCH- MAKE TABLES 2/2/1 RATED PROTECTED.
This game is a combo of NTC (No touching the pile, 1 nasta out) & CUTTY ( 1 nasta out you can take the pile anytime) 1st hand is NTC. 2nd hand is CUTTY. Then back to NTC and so on.



TILT A WHIRL
TILT A WHIRL TILT~A~WHIRL MAKE TABLES 2/2/1 RATED PROTECTED.
This tourney is a combination of 2 games ntc with aces to meld and ntc with 5s to meld, first hand is played ntc/aces.you need aces in the first cards that hit the table every hand no aces no meld you can not touch the pile it is 1 nasta to go out. second hand is ntc/5s you need 5s in the first cards that hit the table every hand,no 5s no meld you can not touch the pile it is 1 nasta to go out. you play alternating between the 2 games till a score of 5000 or over is reached.



TOLL BOOTH
TOLL BOOTH- MAKE TABLES 2/2/2 OR 2/2/1
RATED PROTECTED.
Each player starts at the first toll 4's. To get through that toll you must have 4's in your intial meld. You can't meld if you don't pay the toll. So you stay at 4's the next hand til you pay toll, even if your opponent gets to go through the toll. You & your opponent don't have to be at the same toll. Ex: you can be at 5's while your opponent can be at 6's. Be sure to post what toll your at the beginning of each hand. If you meld & didn't pay toll you'll be dqed. You MAY pick up the pile anytime as long as you have melded your toll your toll hits the table at the same time, you need 2 canasta's to go out.



TOLL BOOTH NTC
TOLL BOOTH NTC MAKE TABLES 2/2/1 RATED PROTECTED.
Each player starts at the first toll 4's. To get through that toll you must have 4's in your intial meld. You can't meld if you don't pay the toll. So you stay at 4's the next hand til you pay toll, even if your opponent gets to go through the toll. You & your opponent don't have to be at the same toll. Ex: you can be at 5's while your opponent can be at 6's. Be sure to post what toll your at the beginning of each hand. If you meld & didn't pay toll you'll be dqed. You may NOT pick up the pile, but you may go out anytime.



TOP SECRET
MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, The TD will pick one set between 4-Aces to be the top secret red canasta. The TD will tell another TD which set has been choosen. A RED canasta of the choosen set at any time during the game will earn you 1000 points added to your FINAL score once the game has ended.before u start the next hand make sure the td has seen what u both have canasted.



TRICKY TWO's
TRICKY TWO's MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney, the only thing that can freeze the pile are 2s. Jokers may not be discarded at all in this game. You cannot meld with 2s. 2s can only be melded when going straight to a canasta. To go out you cannot meld with a 2.



Triple 9's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you must have 3 Nines in your initial meld. You can meld anything else with or without wilds in your initial meld but you MUST have 3 Nines(only 3 9's) included in your initial meld. (EX. 999 are ok, BUT 992,9992,9999 or 9999J is NOT ok.) If you get a Red Canasta in 9s you win. Note: You must meld triple 9's to the board BEFORE you make a red canasta in 9's. If you make a red canasta in 9's without melding triple 9's to the board, you will be DQ'd. Don't touch the pile.



TRIPLE THREAT
TRIPLE THREAT MAKE TABLES 2/2/2 UNRATED PROTECTED.
This tourney is regular canasta with 1 variation. Anytime you get 3 red 3s in a hand, you have to stand up and swap seats with your opponent. The player in the winning seat at 5000 or more points is the winner.



Trippler NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
Your initinal meld must have 3 consequtive number (EX 456, 789, 8910, JQK). You may use wilds with them. Then on your NEXT turn, you can meld additional cards. No canastas can be made on the first meld. After the initial meld, the rest of the game is regular ntc. Don't touch the pile.



TWINS
TWINS MAKE TABLES 2/2/2 RATED PROTECTED.
For this tourney, for every 1 canasta you make of either color, you must have another to match. So if you make a red canasta, then you must have another red canasta to go out. If you make a black canasta, you must have another black canasta to go out. If you make both a red AND a black canasta, then you need another canasta of each color to go out.



TWISTER
TWISTER MAKE TABLES 2/2/2 RATED PROTECTED.
You will play a different game each hand in this tourney. Hand specific games are as follows: 1st Hand - NO TOUCH - You may meld at any time. You may never touch the pile. You may go out. 2nd Hand - NO OUT - You may meld and take the pile at any time. You may never go out. 3rd Hand - NO NO - You can meld at any time. You may never take the pile. You may never go out. 4th Hand - NO TOUCH RED ROSE - You may never take the pile. You may meld at any time. You need at least 1 red and 1 black canasta to go out. You may have as many canastas as you wish, but you need at least 1 of each color to go out. 5th Hand - You will start over with NO TOUCH and continue down the list for the remainder of the game.



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Under Sized Gems NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
The Inviter chooses the game played for the First hand. After each hand, the player with the lowest score gets to choose the game played for the next hand. Games must be Veggin' Out No Touch games. Don't touch the pile.



ULTIMATE PILE WAR
ULTIMATE PILE WAR MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you may not pick up the discard pile until there are at least 15 cards in it. The pile count starts over once it has been picked up and you must wait for the 15 cards to pick up again. on the 15th card pile is up for grabs You may however meld or go out whenever you choose.If a player picks up the discard pile before there are 15 cards in it notify the td at your table and the player will be disqualified from the tourney.please state how many cards are in the pile and wait for op or td to answer you yes or no b4 you take the pile.



Uneven Canasta's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You may meld anything anytime but can ONLY make CANASTAS out of odd numbers 5s, 7s, 9s, Jacks, and Kings. Don't touch the pile.



UP N DOWN MYSTERY
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
IN THIS GAME THE UP OR DOWN CARD DETERMINES WHAT TO MELD 1st hand: UP if it is a 4 you have to meld 5s in your initial meld. 2nd hand: DOWN if it is a 4 you have to meld ACES on your initial meld. Keep alternating the hands between up and down till game its over. Hoewever if UP/DOWN card is a wild,black 3 or red 3 the hand is played as regular NTC REMEMBER... DON'T TOUCH THE PILE.



NO V GAMES




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Wicked 5's NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must have 5s in your initial meld along with other cards and wilds. 5s may also go straight to canasta. If you canasta other cards 5s must be melded at the same time. If you get a red canasta in 5s you automatically win the game. Don't touch the pile.



WILD 69
WILD 69 MAKE TABLES 2/2/2 RATED PRIVATE This tourney is regular with a twist. If you get a red canasta in 6s or 9s you win.



WILDS DOWN
WILDS DOWN MAKE TABLES 2/2/1/ RATED PROTECTED.
Kibitz On This game is played like regular canasta. The difference here is that you may not hold your wilds. Once you meld YOU CANNOT HOLD ANY WILDS BACK. If you are not open you may hold your wilds. After melding tho ALL WILDS MUST BE PLAYED. Prior to opening you may freeze the pile if you wish, but ONCE YOU HAVE OPENED ALL WILDS MUST BE MELDED TO YOUR TABLE. You will recieve 1 warning for failing to lay all your wilds once u open second offence is a dq. As well as failure to turn kibby on is a DQ.



Wilds Gems High NTC

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game, you may not use wilds in ANY meld on the table. ALL wilds must go straight to canasta only!!!! You can make a canasta with meld on the table. EX: If you lay five 9s on your board, you can add 2 wilds to make a canasta. Don't touch the pile.



WILDS HIGH
WILDS HIGH MAKE TABLES 2/2/2 RATED PROTECTED.
YOu may NEVER use wilds as meld on the board in this game. All wilds must go straight from your hand to a canasta. You may use wilds to freeze the pile, you may also take the pile at any time. You may add wilds to something previously melded to your board to make a canasta, but the wilds may NEVER touch the board.



WILDS HIGH CUT
WILDS HIGH MAKE TABLES 2/2/1 RATED PROTECTED.
You may NEVER use wilds as meld on the board in this game. All wilds must go straight from your hand to a canasta. You may use wilds to freeze the pile, you may also take the pile at any time. You may add wilds to something previously melded to your board to make a canasta, but the wilds may NEVER touch the board.



WILDS HIGH RED 3's
WILDS HIGH RED 3's NOT A DOUBLES!!!MAKE TABLES 2/2/2 RATED PROTECTED.
YOu may NEVER use wilds as meld on the board in this game. All wilds must go straight from your hand to a canasta. You may use wilds to freeze the pile, you may also take the pile at any time. You may add wilds to something previously melded to your board to make a canasta, but the wilds may NEVER touch the board. If you draw all 4 red 3s in ANY hand of this game you automatically win.



WILD ABOUT THOSE SPADES
WILD ABOUT THOSE SPADES MAKE TABLES 2/2/2 RATED PROTECTED.
This tourney is regular with a twist, Spades are wild, if there is a spade on top of the discard pile, you can not take it, you may meld and canasta spades at anytime but you may not pick up one off the pile .However, ANYTIME that you take the pile, you MUST state what the top card is at the table. BOTH players must agree on the top card before it can be taken.OR YOU DQ.



Wild One 69 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In the game, you play as regular no touch cut, however, if you make a RED canasta out of either 6s or 9s, you win automatically. Invite the TD to the table to verify. Don't touch the pile.



Wooden Gems Soldiers NT
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PROTECTED.
Your initial meld must contain Aces, Kings OR Jacks. You must have ALL (A,K,J) melded on the board before you can make any canastas. You may meld anything else but DO NOT CANASTA until you have your (A,K,J) melded. After that you may canasta anything. You must have a canasta in Aces, Kings or Jacks to go out. Don't touch the pile.



Working 9 to 5 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You can only make CANASTAS between 5 and 9 (5, 6, 7, 8, 9) All other cards you can toss or meld but never canasta. You may NOT pick up the pile but you can go out at any time.



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X-Factor NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In this game you can ONLY meld 4, 6, 9, Q, & A. All other cards(5,7,8,10,J,K) are for DISCARDS ONLY. You may not make any canastas or go out til you have melded your X. You may not pick up the pile at anytime.



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YAHTZEE MAD
YAHTZEE MAD MAKE TABLES 2/2/1 RATED PROTECTED.
In this Tournament you need to meld 5 natural cards of any type in your 1st hand meld of each hand.... eg1:- AAAAA eg2:- 777777 + WILD QQ , you can take pile you can freeze pile you can go out with 1 canasta.



NO Z GAMES

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120 MELD
120 MELD - MAKE TABLES 2/2/2 RATED PROTECTED.
In this game you must have AT LEAST 120 for your initial meld EVERY HAND. Even if Yahoo only requires 50 or 90, you still MUST have 120 to meld. You can NOT make any canastas in your initial meld since the points can’t be counted.



2 BLACKS NO FREEZE
2 BLACKS NO FREEZE - MAKE TABLES 2/2/2 RATED PROTECTED.
This is regular canasta with a twist. You can NOT freeze the pile EVER. Your first 2 canastas must be black, and after that, you can make red canastas.



3 STRIKES
3 STRIKES - MAKE TABLES 2/2/2 RATED PROTECTED.
You can only go out if you have EXACTLY 3 canastas. You can have as few or as many canastas as you want, but then you can NOT go out.



38 SPECIAL
38 SPECIAL - MAKE ALL TABLES 2/2/1 RATED PROTECTED.
This is a combination tourney of the two games CRAZY 3s and CRAZY 8s played as one 38 special. You can not go out until all the Red 3s are on the board. If there is a red 3 is in pile, it is considered on the board. And you must have 1 canasta for every red 3 you have. This is played as cut. If you dont get any of the red 3s you wil still need 1 canasta to go out. All 8s are like black 3s, if there is an 8 on top of the pile you cannot pick it up, you cannot meld 8s ever until you are going out. THAT MEANS YOU MELD OR CANASTA YOUR 8S, THEN BLACK 3S AND THEN DISCARD TO GO OUT. You can NOT make more canastas or meld any more cards after melding your 8s to go out. If your going to canasta 8s to go out, you have to make your first canasta in other suit and THEN canasta the 8s last and go out, do not canasta them at the same time. Use your 8s as black threes to block the pile. You cannot pick up an 8 ever. The trick is to toss all your junk cards and then the black 3s and then toss the 8s as black threes, keeping your 2s and jokers for canastas or until needed.



4's & QUEENS
4s AND QUEENS - MAKE TABLES 2/2/2 RATED PROTECTED.
You can meld at any time. You can not make any canastas till you have 4s and Qs melded on the board. If your 4s and Qs hit at the same time a canasta goes up you will be DQed. NO canastas until after 4s and Qs are melded.



50/90
50/90 - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you have to have EXACTLY 50 and 90 WITHOUT using wilds. 120 meld must be exact but you CAN use wilds. Make sure your opponent sees your meld and says ok before laying any more cards. If not, you will be DQ’ed.



69 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
6s or 9s must be in the initial meld and you may use other cards including wilds. Once the correct meld is on the table, the rest is played as regular no touch cut. Don't touch that pile!



57 CHEVY NTC
SET TABLE 2/2/1-RATED-PROTECTED
YOU MUST have 5's and 7's in your initial meld.
You may use WILDS and other cards.
1 canasta to go out. DO NOT TAKE THE PILE.



69 Royals NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
In the initial meld you must have 6s, 9s, Queens or Kings, you may have other cards and wilds with your first meld. Once your correct meld is made to the table the game is played as regular no touch cut. Meld anytime and out any time. Don't touch that pile.



78 NTC
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PROTECTED.
You must have 7s or 8s in your initial meld, you may have other cards and wilds also. But you are not allowed to use wilds on the 7s or the 8s. (If you meld 7s and 8s in the same meld, then and only then, are you allowed to use wilds on one of them) You can use wilds on the other cards. You may NOT canasta any cards on your 1st turn. On your next turn, you are allowed to use wilds on what you want. You are allowed to make canastas and you are allowed to go out. Don't touch that pile!



8 BRIDES FOR 8 BROTHERS
8 BRIDES FOR 8 BROTHERS - MAKE TABLES 2/2/2 RATED PROTECTED.
You must canasta both JACKS and QUEENS before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both JACKS and QUEENS.



7 NIGHTS 8 DAYS
7 NIGHTS 8 DAYS - MAKE TABLES 2/2/2 RATED PROTECTED.
You can meld at any time. You can not make any canastas till you have 7s and 8s melded on the board. If your 7s and 8s hit at the same time a canasta goes up you will be DQ’ed. NO canastas till 7s and 8s are down.



7-UP
7 UP - MAKE TABLES 2/2/2 RATED PROTECTED.
In this tourney you must have 7s in your initial meld. But to go out you may not have a canasta in 7 6 5 4, they all must be 8 or higher. If 1 canasta is lower than 8 you may not go out. You can have them just can’t go out if you do.



911
911 - MAKE TABLES 2/2/2 RATED PROTECTED.
You must have 9’s and A’s in your initial meld on the board every hand. You may meld other cards with them, but you MUST have 9’s and A’s to meld.



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